Game
Vardrik
11 years ago

Day 3 (Room 1 & Follow)


Hey guys!

As day three of development comes to an end I must say it was a rough day.

I spent about 5 hours just trying to write up a working 2D AI follow script for Vardrik, the skull. Eventually I got it working along with his floating animation so… yay.

I also got to work on the first room you will be seeing in the game. The Hero will be rising from his grave at the begining of the game. I’m going to be going back and adding more details and things to the room, but this is the general outline for it.

Piko Island Studios



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Daldos Gameplay

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart