Game
Vardrik
12 years ago

Day 3 (Room 1 & Follow)


Hey guys!

As day three of development comes to an end I must say it was a rough day.

I spent about 5 hours just trying to write up a working 2D AI follow script for Vardrik, the skull. Eventually I got it working along with his floating animation so… yay.

I also got to work on the first room you will be seeing in the game. The Hero will be rising from his grave at the begining of the game. I’m going to be going back and adding more details and things to the room, but this is the general outline for it.

Piko Island Studios



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I did this on my 3DS ^^ #Kirby

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔