Next up
Currently doing some test ui would be cool if you people have any suggestions for a new ui
There is now an old chapter 3 post processing style
And now there are particles
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
I got saving and loading of maps to work like before there are editable maps and build maps that you cannot edit and which are also compressed
Me right now
This is a whole new way of modding I can make a scene in unity have all the scripts use the code from old ch2 and then build this and have it perfectly run in inside of old ch2
were so back
Happy April Fools! Have a 2D map maker that I made over the course of a few days. If you have any suggestions please let me know because I might update it.
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