Hey, everyone! Long time no see. Seriously, it's been, what, three months? Damn.
First off, happy news! Pride month! Yippee!
The main game is being delayed... again, but that's mainly because more and more QoL features are being added to DELTATRAVELER v3.1.0 that we're simply waiting for, and we know a LOT of people would complain if we didn't have all of those right off the bat. Besides, with the engine change, it's just not worth it to start now and then have to change a lot of stuff later for the sake of the minor details being accurate to the source material.
However, we're still working on things like sprites and writing (albeit slowly, due to general lack of motivation and life getting in the way for multiple of us). So at least there's a lot of progress there.
On a happier, "wow there's content being worked on and the game isn't dead" note, we decided to take a page from the original DELTATRAVELER's book and make a game and slap it in as an extra.
Rather than having Mario Bros. Mayhem in the game like the original, we've decided to add a game mainly inspired by something from the recently-added chapters of DELTARUNE- which we chose to name...
...
*unfunny drumroll*
...
DUNGEON BUSTERS!
Built like the first installment in the Legend of Zelda series and more inspired by Mantle in DELTARUNE Chapter 3, we've decided to replace Mario Bros. Mayhem with it for the sake of originality!
Dungeon Busters is a dungeon-crawling game (for the most part, there ARE overworld segments) in which you progress through four separate dungeons to then, well... beat the game.
(It comes with an original story, too! So cool, right?!)
For the little amount of time it's been in development, we've actually made a lot of progress. Some things like tilesets were made, alongside with 1 fully sprited character (so far).
The game also has roguelike elements, with randomly generated room layouts and treasure pools from chests scattered around the dungeons. It's an ambitious project, but one we're more than happy to announce!
For the most part, that's what we've been working on. Hopefully we'll have more devlogs monthly again!
(...Assuming we manage to make that much progress, anyway...)
See you all next time!
-Prism
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