Coming in 2 days at the very most, I’ll be releasing a proof of concept demo which covers the first dungeon and the first island region (Only two towns and it ends after you meet Stella, Onyx and Gaea. This demo will mark the transition from Pre-alpha to Alpha
Next up
Update Demo 2 will probably be out by the end of the month or early May. Demo 2 features include -2 more dungeons! -You get to ride a boat! -One new party member!
Demo 1 coming out Today! (No, not an april fools joke) Currently bug testing the demo. Should be released by later today, officially putting this game in Alpha stage! (Please note that Dialogue isnt Final)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Among us_into Madness
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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