Game
Pseudo-Haunting (DEMO)
2 years ago

Demo 2.0 released.


ph_demo2_promo.png
  • Changed the graphic’s distortion effects to be higher when on real body and lighter when on ghost body.

  • Modified the protagonist’s walking animations.

  • Modified the protagonist’s walking speed to match the limp walk animation (Slower when taking a step, faster when dragging the limp leg, overall slightly faster).

  • Minor adjustments to the game’s physics.

  • Made interactable documents easier to see.

  • Documents that can only be read when in real body are now colored red.

  • Documents that can only be read when in ghost body are now colored blue.

  • Changed the sounds for taking physical and psychic damage.

  • Enemies have higher HP but lower spawn rates.

  • Enemy bullets can now phase through walls.

  • Random battles disabled in rooms with scripted battles until you beat said scripted battle.

  • Psychic stability drain disabled during boss battles.

  • Added the ability to switch to a top-down view when using the ghost body.

  • Added a new room with a quick tutorial for the view switching mechanic.

  • Parking lot room now has a new puzzle instead of a labyrinth.



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Minor demo update:

-Fixed a bug that made some enemy bullets phase through the player’s real body even if they touched it.

-Reworked the pause menu.

-Added the option to disable the dither effect.

Since most followers on this site are here because of Radiance liking the Odiumfloreo demo, have a list of the FNaF things I made:

-Old fangames archive.

https://gamejolt.com/games/SN_fan/763528

-Remake of a teaser game for a cancelled fangame.

https://gamejolt.com/games/spoopy_crocodile_from_2016/932046

The Kuentame demo is out now.

So there was yet another jam game I forgot to upload here... I mean a totally planned 2nd Christmas gift.

IMMORTAL JELLYFISH WITH GUNS, a bizarre 2D underwater bullet hell about a jellyfish that loops through life cycles and guns, and fighting censorship.

Trying to get back at doing pre-rendered graphics. Aiming to have a demo ready for the Steam Next Fest, although it will also be posted here and on Itch.io.

Just uploaded "Captain Poweryarn: The Juegazo".

This was done for an Unreal Engine course (which was a mistake to take). It's an odd point-and-click action game parodying the mascot horror genre, starring a joke character from an older game.

Devlog 1 - Level 2/6 completed

From October 30th to November 1st, there's going to be a 100% off sale on Itch.io, including the Odiumfloreo Steam version and 2 other games:

https://itch.io/s/163778/halloween-sale-2025

The Pseudo-Haunting demo is out!

I just realized I never uploaded Shoggo.th here. It's a small game jam project I made months ago about modern social media and eldritch horror.

It has a "Santa Cthulhu" so I guess it counts as a Christmas game.

Happy holidays everyone!