New Additions:
Upon loading into a level, the game now spawns a pool of blood in the location where you last died.
You may now skip the Victory Screen's animations by clicking at any point during the duration of said animation.
Bugfixes:
Fixed a bug in which the game could have locked "THE HOUSE" in Level Select.
Fixed a bug in which the "LIGHTS OUT" challenge's name would display on the Challenge Select screen even if it was locked.
Fixed a bug in which Level Select would incorrectly show level completion stars until the difficulty was changed.
Fixed a bug in which the Nightmare would lose interest during a chase.
Other things I am for sure forgetting.
Changes:
Vastly reworked the Flashlight Stun hit detection. This will most likely be the final time that this gets changed.
Adjusted the range of the Look Sensitivity slider, changed the default value.
Made the flashlight on the "LIGHTS OUT" challenge slightly darker, to more accurately represent the original game.
Adjusted the fog color for the "LIGHTS OUT" challenge.
Separated the guard rail from the house's mesh in "THE HOUSE", and made it so the Flashlight Stun, enemy eyesight, and other similar features could pass through it.
Fixed typos in some Game Over tips, added new ones.
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