Game
Viral!
10 years ago

Design Process


So pretty much the idea for this comes as we tossed around ideas based on the name of the Jam which is a little abstract by itself. Starting at around 9am GMT we slowly dialled in the base mechanic of a physics driven system that requires orbiting and object to gain speed before sling shotting to the next object. This process took around 2 hours to get to this stage.

After that it was a case of take our idea and in typical Devils Inc Studio fashion make it as twisted as we could go and planets became cells and a ship became Peter Virus.



0 comments

Loading...

Next up

A small update, we've added some new move cards, updated the Engine as well.

Updated internal card types. Moves are now are recognised as move types.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?