Game
The COMPOUND

5 months ago

Designing the Luxace rooms. You gotta pull 2 v@lves to open the big round door to let you out, but also when y0u get them both, other small vents open up spilling lava on the floor, also you gotta get coal to unlock the main door.

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The monster in this room, Luxace occasionally pops in, and shines their bean on the whole floor of the room, disintergrating anything organic, 1ncluding you ofc. To survive, you gotta hide under things, like fallen crates or shelves. ALSO, slight change of plan room wise. Luxace appears rooms 98-99, with 100 being the entrance to the cooling sector, which is like the greenhouse. More on the cooling sector later. Also another boss at door 111.



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mid drawing of Carnation I did

also I probably won’t be redesigning polos any time soon because obo gave huge burnout

Finished the rest of the status effects.

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finished Marco's new design (first image, second is old). i again tried making it scarier by making it look mangled, i think it worked but whatever.

will update game page soon

Huh wait I thought it was just Bryant-

Yeah I'm updating it to have more characters than just Bryant, you can probably take a guess who's next(surprisingly not Benji)

Also Name Change to something more appropriate with the mod

i will be dressing up as a pretty pink flower for halloween this year!

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

going for an entirely different approach to what they used to look like (f1rst image is the new one and second image is the old one)

Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.

Consumerism

M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.