Game
The COMPOUND

10 months ago

Designing the Luxace rooms. You gotta pull 2 v@lves to open the big round door to let you out, but also when y0u get them both, other small vents open up spilling lava on the floor, also you gotta get coal to unlock the main door.

More in the article ⤵


The monster in this room, Luxace occasionally pops in, and shines their bean on the whole floor of the room, disintergrating anything organic, 1ncluding you ofc. To survive, you gotta hide under things, like fallen crates or shelves. ALSO, slight change of plan room wise. Luxace appears rooms 98-99, with 100 being the entrance to the cooling sector, which is like the greenhouse. More on the cooling sector later. Also another boss at door 111.



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Got sidetracked and finished another entity before Hollo.

This one's pretty good tho. Mechanic in article ⤵

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵

animation for Wilt wilting away, work in progress

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.

ok i FINALLY finished dropsane teto

i think i still got it

Finished the rest of the status effects.

More in article ⤵️

PLEASE NOTE THAT THE CURRENT BUILDS ARE AN EARLY RELEASE AND THERE WILL BE BUGS!

If you find any please tell me by however means.

anyways here's my new sona ref (+ some fun facts)

i hope you like it

Menu screen- work in progress