Game
Apocalypse Miner
8 years ago

Dev Day 2 - Part 2


Ah, 3 AM, my friend. You return.

And so ends day 2. I’m cutting it a liiiiittle bit closer on some systems than I’d like, but I think I can get something at least halfway decent out in time :)

First off - Particles!!

5d0abfe1703df.gif

I wasn’t going to add these at first, but I feel like they just keep things from being too bland. Resources were just sort of…. Vanishing before, and that didn’t look all that great.

Next - I did manage to get pretty much 99% of the UI and NPCs done!

5d0abfe716262.png

There’s a right-click menu used to tell your people what you’d like them to do. The inventory is keyboard based - you have an 8 slot hotbar which you can use the number keys to access.

5d0abfea34a43.png

Finally, I finished the building system. All that’s left on that is to add more things to actually build, as well as the crafting system.

5d0abfecf0549.png

So! To-do tomorrow, before time is up:

  • Finish up NPCs (a new sprite, for sure)

  • Add more buildings

  • Implement enemies

Goodnight for now!



0 comments

Loading...

Next up

Dev Day 3 - Wrapping up, and thoughts

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Our work is never over" they said.

The whole squad is here!

Interested? Follow me!

Made my first ever animation.

not the greatest house, but it's a house! :D

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.

Sonic X pixel art.