Hello, again.
This time, instead of an update, this is an introduction to the ones you have to face in the game.
So, let's get started.
Nine Nights in Damnation: Renewed
The Crew
Night 1
Limbo (B) – The Ghost Child
Roams the building.
Camera effect: Seeing Limbo reduces your Sanity Bar by 1.
Office effect: Jumpscares occur, but the game continues.
Note: Tutorial monster.
Night 2
Lust (G) – The Robotic Seductress
Patrol path: Cam 5 → 17 → 14 (sometimes 16, flirting with Fraud) → 15 → 4 → 3 (your left door).
Mechanic: Watching her fills the Temptation Bar; the longer you stare, the faster it fills.
Death: Fail to close the door in time, and you die.
Night 3
Gluttony (B) – The Hideous Fly-Mass Amalgamation
Patrol path: Cam 6 → 3 → 1 (right door).
Mechanic: Flash him with light instead of blocking.
Night 4
Greed (G) – The Robotic Politician
Patrol path: Cam 8 → 14 → 4 → 15 → 16 → 4 → 2 (left door).
Mechanic: Close the opposite door to distract her.
Night 5
Wrath (B) – The Ferryman-Skeleton Hybrid
Patrol path: Cam 16 (with Violence) → 5 → 16 → 14 → 15 → 16 → 4 → 15 → 3 → 1 → right door.
Mechanic: Ignoring him usually makes him leave.
Night 6
Heresy (G) – The Straightforward Robotic Sinner
Patrol path: Cam 7 → 3 → 1 → right door.
Mechanic: Just close the door to survive.
Night 7
Violence (B) – The Mentally Insane Male Sinner
Appears on Night 7.
Mechanic: Specific behaviors TBD.
Night 8
Fraud (G) – The Shapeshifter
Can mimic other animatronics.
Appears on Night 8.
Night 9
Treachery (B) – The Ultimate Threat
Contains Judas, Cassius, Brutus, and Lucifer.
Judas – Fast, always enters through vents.
Cassius – Disrupts power, disabling cameras.
Brutus – Brutal, runs to both doors occasionally.
Lucifer (Genderfluid) – Buffs all animatronics. Appears at 3 AM.
That's all for today's update.
I'll be back with more. (or never)
— Mr. Gasharspoon











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