Today, i've work on the integration for a blood mask on the mouth and teeth, i've make a blood mask on the neck too. This mask is integrated into the texture but he cas be dynamicaly disabled, for a better feeling, with this option the blood mask can really follow the movement of the character
Aujourd'hui j'ai travaillé sur l'intégration du masque de sang sur la bouche et les dents, j'ai aussi fait un masque de sang sur le cou. le masque est intégré directement dans la texture mais peut être désactivé dynamiquement, le but était d'avoir un meilleure feeling avec ce masque qui suis réellement bien les mouvement du personnage
Next up
DEV log 3
DEV log 4
Dev log 6
She stands between two worlds: the one she lost, and the one she refuses to accept.
Tonight, she lets the other half speak.
Dev log #8
DEV log 2
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve











0 comments