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FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]
1 year ago

DEV LOG \\ 9/5/2024

Act 2 Changes, Night Shift Levels


So, in a post earlier in the year I mentioned changing some of the post night Levels to be Free Roam instead of a point and click style,

For the most part, I've decided to go back on this change.

As an example:

In the Pre-Night Night 2 level, you'll have to Stock Glamrock Gifts by placing various Plushies on a shelf,

In the original: you'd start facing the Shelf, and hold down a button to stock the Plushies, Looking left or Right to see approaching Animatronics, Using a Flashlight to send them back.

In the Scrapped free roam version: You'd go between Glamrock Gifts and Lost & Found, picking up Plushies and bringing them to Glamrock Gifts. With the threat being a Roaming Animatronic.

With the Lobby being so open, and how many plushies You'd need to gather, This could be way too easy, extremely unfair, and either way, being boring and Repetitive.

Instead, I've decided to remake the original, but much Harder and Scarier, having a smaller Flashlight beam, and having to find animatronics randomly approaching you throughout the room.

NIGHT SHIFTS:

Figured I'd show off what you'll be doing in the Night Shifts,

You'll have 3.Animatronics attacking from outside the office (Visible on the Cameras, and Office)

2 Animatronics attacking from outside the office (Only Visible on the Cameras)

Up-to 3 Animatronics attacking from Inside/Near the Office (only visible from the Office)

With this many Animatronics, The AI levels will be fairly low throughout the Nights, so 8/20 should be fairly interesting, if even possible lol

The animatronics can come from any direction, left, right, straight, behind and even from above you.



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Just some scrapped renders. was going to be used for death screens.

TOMORROW... • ACT 2 DEMO AT 10:00AM

Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.

When to expect it: No time frame yet, likely a couple months out.

Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.

ACT 1R - V1.1.0 Out Now. Patch Notes below.

AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)

Here's my Itch Account: https://hollow-404.itch.io

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

Night 3 • "We are gathered here today In memory of Max Anderson,"

N3 • The Hospital (W.I.P)

ACT 2 • 2 NIGHT DEMO OUT NOW! Runtime: Around an Hour