Game
Consumer








6 years ago

Dev-Log


5:54 PM:
Light effects

2:25 PM:
Bug fixes

3:00 AM:
Attack animation for all enemies
A new background image for the menus

2018-10-15/1: 00 AM:
Changed the colors of all enemies and environments
Light effects
Polished the art

2018-10-11/6:45PM:
Dialogue sound bug fixed
Dialogue position fixed
Some enemy changes
Made the enemy progression faster
In game facial animation
Other Bug fixes
Credit Page Update

2018_10-11/3:42AM:
The first demo finished.
Boss finished
All dialogues add and systems finished
All sound added and systems finished
Bug fixes
First ever public showcase: Success.
Feedback and polishing

2018-10-10/1:44AM:
90% of the dialogues and scenes added
New boss almost finished
Lots bug fixes

2018-10-09/4:24AM:
Dialogue progress
Dialogue system bug fixes
Character Animation Progress

2:55AM:
New Boss Design
New Character Animations

2018-10-08/1:40AM:
Dialogue and scene system finished.

2018-10-07/8: 13 PM:
Redesigned all the tutorials. Again. There are no more walls
Bug fixes

2018-10-07/12: 47 AM:
Finished both super.
Super now no longer causes your body to contract when finished.

2018-10-04-06/2: 05 AM:
Bug fixes
Adjustment to the new combat
Disabled the enemy convert to bomb mechanic
Finished the enemy saving system
New UI

2018-10-03-04/1: 45 AM:
New combat system(You now shoot lasers instead of bullets)
The human system and super system are deactivated because I am redesigning them.
Also new art, only the player and one of the enemies, I’m still working on the rest.
Try the new combat and let me know what you think.

2018-09-30—10-03:
New player and enemy art
New environment art
Progress in the new saving system
Progress in the story(Characters and plot)
Started a new track

2018-09-30:
New wall collision system
All wall bugs fixed

2018-09-29:
Arcade mode
Tutorial tweak

2018-09-28-29/4: 33 AM:
Bug fixes
UI and HUD redesign
Tutorial balances
Ability lock

2018-09-28:
Bug fixes

2018-09-27-28:
Redesigned the whole beginning part.
Added four new tutorials.
Visual differences between the enemies that are eatable

2018-09-26:
New tutorial.
2018-09-26/1:35 AM:
State machine finished
All player animation up and running
The zip function is now left click.

2018-09-23-25:
Time slows down when low on health
Bug fixes
State machine progress

2018-09-23:
New Eating mechanic finished.

2018-09-18-22:
Progress in the new eating mechanic, the framework is done.

2018-09-09-18:
Progress in animation state machine
Finished timer system
New movement system:
Charge and zip.

2018-09-08:
Wall collision system is done.

2018-09-07:
Is 1:15 AM, and I finally finished the camera system. New build is up.

2018-09-02-06:
Worked on the camera and animation system.
(Got lots of homework these past few days, didn’t get the amount I want to be done, but I will catch up).

2018-09-01-02:
Bug fixes
Balances

2018-08-30-31:
Worked on the camera system, the zoom function now works, but the screen shake is broken, will fix soon. Changed health to 2

2018-08-29:
Progress in the camera system.

2018-08-28:
Made the pause menu timer disabled
Made the eat super unsustainable
Disabled obj_enHeal
Disabled shield
Made the enGen range much smaller to fix the enemy generating into wall bug
Increased the enemy pathfinding range
Increased the enemy shot speed and fire rate
Added code to destroy the enemy if they are immobile for too long
Made the energy progress HUD hidden when playing the tutorial
Made the health of the enemies correspond to the player level

2018-08-27:
Made the enemy generation speed 10X faster, this is now a completely different game.
Added priority and limited the sounds
Made the wall collision more clear and interesting
The animation state machine is still broken, is a pain, but eventually, it will work
Made the credit page

2018-08-26:
Sound for contract
Bug fixes
UI Changes

2018-08-17—25:
Background change
One track made
Three new enemies
Multiple bug fixes
Movement sound
Animation state machine progress
Story progress
New design plans
Bullet Sound limit, gen number, gen xx yy, Gen limit,
Changes to movement speed
Make the human give points also and heals when in contract mode.
Enemies that blind the player
Target instance_nearest

2018-08-16:
Finished the background music.
Added the exit game option
Added background to the environment
Fixed the upgrade bug
Changed player movement speed.

2018-08-11:
enemy BirthLongRange finished
enemy EatGrow finished
Some small bugs fixed

2018-08-10:
enemy Birth finished
enemy Missle Finished

2018-08-09:
enemy EatShot finished

2018-08-08:
enemy MustHit finished.

2018-08-07:
Super system finished.

2018-08-06:
Almost done the first super
Started on super system
Death object finished
Bug fixes

Bug Fixed:
Everything disappears when playing for some unknown reason
Death object detects bullets but doesn’t avoid them

2018-08-05:
Fixed bugs:
The bullet detectors are not creating S
Player bodies are lost after the stats transferred S
The o bug. o Is suppose to be the player or the previous body, but somehow it is obj_plan. S
The death body object cannot detect the death object when hitting with a bullet even when the object exists. S
The death object seeks out enemies to eat but the bodies do not follow S
The death object does not attack the player S
The state machine of the death object is currently broken. S

2018-08-04:
Worked on death object

2018-08-03:
Progress on death object, what’s left is bug fixes and bullet detections
2018-07-22:
More on death object, still not finished but the indicator and object works, however, the stats are not transferring

2018-07-21:
started death mechanic, the object created.

2018-07-20:
Fixed the bug that causes player object to disappear when a room change

2018-07-15:
Player body contract indicator
Bug fixes:
Range and fire rate bug
Body cooldown
EnEatPlayer speed increase
EnHeal sped, health increase, body size decrease

2018-07-14:
Bug Fixes

2018-07-13:
death animation for enemies
3D audio for all objects
sound: Lasers charge, Laser Charged, Laser Fired
Energy object
Enemies that can eat you
Enemies that buffs others

2018-07-12:
Story introduction:
Score bar/New UI
Heartbeat sound
Human generator
Player indicator
Upgrade system

2018-07-10:
Tutorial selection

2018-07-07:
New fire sound
Enemy death animation

2018-07-02:
Bug Fixed:
Body number resetting
Make the body number with a cap, and it should increase with level.

2018-07-01:
Bugs fixed:
Infinite Invincibility
En laser does not do NoE

2018-06-28:
Enemies that attack long range but can’t be eaten

2018-06-27:
Weapon system: Damage and Size
New enemy: obj_enCantHit

Before:
Make the health only 2, so when the player gets hit, they have an invulnerable time and needs to eat right away to get full health#
Let the player control the body. Extent or contract #
Make the gameplay more skill based#
Make health harder to upgrade #



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