
Next up
Even if this isn't my first time seeing this tutorial
I love griffpatch
I'm going to
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Boom goes the dynamite
BEWARE THE NOID.
(The classical ol'Dominos mascot)
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Just only the boss left for this area, and then it'll be onto the next one
(add the dust man theme from mega man 4) omg its dust man from fnf
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
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