Game
FNAF: AFTERMATH
8 months ago

DEV UPDATE: 2/6/24


Made a Lot of progress recently,

Got 9 out of 10 Environments done

14 out of 17 Animations,

and 6 minutes of New Audio and SFX

Within the next week or two, the game should be finished, it'll then enter Play Testing, and Additional Polish (I've actually been polishing everything as time goes on, so this should be pretty easy!)
If everything goes well, i might release the trailers early, and release the game on the 21st instead.


The total time currently is ~25 Minutes if you go straight through, and ~30 Minutes if you do some Exploration, Finding Easter Eggs, etc.

Guessing the game will be ~40 Minutes, again, expecting you just go straight through, and don't die or explore any.

I'm very happy with the way the pacing goes, the game has around 7 Levels/Chapters, and for example: Level A has no threat, or introduces the Threat at the end,

Level B begins with a threat, and that repeats for the entire Act.

Trying to make every level feel Not too long and drawn out, or Way too short is pretty tough. But everyone I let play test and see the game so far seem to really like it, so that's a plus lol


I feel like i'm getting quite a bit better at Animation and Level Design, Likely gonna go back and touch up some older ones.



0 comments

Loading...

Next up

"she will need Post-Acute care, This may last up-to 100 Days...We understand your current living situation, as you've mentioned...We hope you can find someone to care for her while you're away."

ACT 2 | The Lobby For Most of Act 2's recreations, i've decided not to do a 1 to 1 recreation, Instead, I'll be making it in my own 'style' adding in more, or less Objects & detail in some places.

Working on the Poses and AI For the characters, Mainly just some Polish after, then i'll start work on Night 2!

Here's a look at the new pause menu, that you can actually re-open lol And the Lighting rework i did for the Employee Parking Lot. My mouse didnt record properly due to Resolution settings I'm also remaking Textures, so they all look a bit off currently

Act 2 will have a Full Checkpoint & Autosave system, Just finished working on it!

Worked on the Cams a bit, and added most of the Movement System. Next Up: Hiding Mechanic, 'Interactive' Tutorial UI, Animatronic AI V2, More Chair SFX

All the AI, and all but two Animations, and 3 Jumpscares are finished for Night 1! Tryna improve my Lighting and Animation/poses, Hope it shows!

New Beginnings.

Work in Progress.

DEV UPDATE \\ 9/2/24 Atrium Map Updates.