Time is running out, but today I’ve managed to add an ending of sorts (a helicopter saving the player) and a scoring system.
I’ve also made a few tweaks that inadvertently made the game a lot harder. I’m considering keeping this in as a “old school” mode for those who like tough challenges, but have a somewhat easier mode for those who don’t like dying so often :) Lets see if I have the time for that…
Also, I’d like to integrate with the GameJolt API for some achievements and high score saving. Again, lets see about the time…
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