Game
HPRZ: The Syndrome
8 years ago

DevBlog #2 | Timeline of the game development process


The HPRZ project was designed by gamers, and is intended to be something quite different from all survival games on the market. Among these differences, specific features that will make the player unable to take into account only other players or hostile NPCs, but also pay attention to the basic needs of someone who needs to survive in a catastrophic scenario. The player, to stay alive, must take into account climatic variations provided by seasons and their particularities, for example.

HPRZ: The Syndrome is being developed based on the Unity game engine, to be an open-world multiplayer game. A team of programmers, modelers are working in a massive way to finalize the first major phase of the project: the prototype.

https://hprzts.com/devblog2/



0 comments

Loading...

Next up

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

Szayel Aporro Granz - Bleach

Cash Banooca

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc