Game
HPRZ: The Syndrome
8 years ago

DevBlog #2 | Timeline of the game development process


The HPRZ project was designed by gamers, and is intended to be something quite different from all survival games on the market. Among these differences, specific features that will make the player unable to take into account only other players or hostile NPCs, but also pay attention to the basic needs of someone who needs to survive in a catastrophic scenario. The player, to stay alive, must take into account climatic variations provided by seasons and their particularities, for example.

HPRZ: The Syndrome is being developed based on the Unity game engine, to be an open-world multiplayer game. A team of programmers, modelers are working in a massive way to finalize the first major phase of the project: the prototype.

https://hprzts.com/devblog2/



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Coming Soon...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)