Game
HPRZ: The Syndrome
8 years ago

DevBlog #2 | Timeline of the game development process


The HPRZ project was designed by gamers, and is intended to be something quite different from all survival games on the market. Among these differences, specific features that will make the player unable to take into account only other players or hostile NPCs, but also pay attention to the basic needs of someone who needs to survive in a catastrophic scenario. The player, to stay alive, must take into account climatic variations provided by seasons and their particularities, for example.

HPRZ: The Syndrome is being developed based on the Unity game engine, to be an open-world multiplayer game. A team of programmers, modelers are working in a massive way to finalize the first major phase of the project: the prototype.

https://hprzts.com/devblog2/



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM