Developer Discord
If you'd like to see closer insights to the development of Husk Nights (& future games), join my Discord:
It's pretty dead rn, buuuuut, I'm sure you devout followers of mine will join up lmao.
C'ya there :]
Next up
FNaF 2 VR ::: Patch 1.0.5 is live:
- Hit Toy Chica with a wrench until she finally worked
- Toy Freddy will move into the office when he should
I forgot to watch it.
Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.
That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!
withered cindy pixelart
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Helpy!! (49/365)
FIVE NIGHTS AT FREDDY'S 2: VR IS LIVE
Husk Nights 1.2.0 OUT NOW
Sensitivity adjustment, player guide, etc etc.
FleshBound | Cinematic trailer
Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]










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