Game
Colony: Zero
7 years ago

Development Resuming in Unity!


Hey everyone!

Our apologies for the hiatus. A portion of our team has successfully graduated college, and have settled into our new ways of life.

That said, we made a lot of great progress working on the Colony: Zero prototype in GameMaker last year. The gameplay ideas and systems that were developed went a long way towards proving the potential we hoped the game would have. We’re eager to get back to work, but will be redirecting our efforts to developing a full version of the game in Unity. We believe this will yield a more refined, fun, and better performing product!

We will be resuming regular devlogs either every two weeks, or every month while we get rolling, that will punctuate our sprints. There are going to be some adjustments to the look, feel, and scope of the game moving forward. This should all be for the better, so stay tuned!

Thanks for the support and continued interest in seeing Colony: Zero come to life!

5d0b423263824.png


0 comments

Loading...

Next up

We're having a jolly old time watching the baddies explode!

Tileset & New Art, as Promised!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc