Game
Colony: Zero
7 years ago

Development Resuming in Unity!


Hey everyone!

Our apologies for the hiatus. A portion of our team has successfully graduated college, and have settled into our new ways of life.

That said, we made a lot of great progress working on the Colony: Zero prototype in GameMaker last year. The gameplay ideas and systems that were developed went a long way towards proving the potential we hoped the game would have. We’re eager to get back to work, but will be redirecting our efforts to developing a full version of the game in Unity. We believe this will yield a more refined, fun, and better performing product!

We will be resuming regular devlogs either every two weeks, or every month while we get rolling, that will punctuate our sprints. There are going to be some adjustments to the look, feel, and scope of the game moving forward. This should all be for the better, so stay tuned!

Thanks for the support and continued interest in seeing Colony: Zero come to life!

5d0b423263824.png


0 comments

Loading...

Next up

Tileset & New Art, as Promised!

We're having a jolly old time watching the baddies explode!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Showing off player 2 😎

What do you think?

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

not the greatest house, but it's a house! :D