You may have seen in my previous post that I decided to update the rigging on my models. I said I'd test them out in some 3D engines, and to my delight, the rigs actually stayed working instead of falling apart into individual objects. Originally they were numerous objects only parented to bones rather than all joined into one model. After learning how to use vertex groups, I figured out how to combine it all into one object and have it work in the way that I want to.
This of course leads me to a crossroads on what to do with the game. Do I continue making it in Game Maker? Or do I continue with the original plan of it being a 3D game? I'd use UPBGE, however that engine has its limitations and also seems to lock up a lot. On the other hand, I could use Unity since I'm currently learning it, but that would mean I'd have to painstakingly port over the materials to Unity, since Blender materials aren't compatible.
I've decided I'll try to put together a little Unity test of the game and port over the models and whatnot and see if I can get it working there. If all goes well, I may choose to shift development in the game's engine from Game Maker to Unity. Of course, since I have yet to learn everything in Unity, development will likely take longer. I apologize if that ends up being the case, and I will admit that the idea of this being a solo project isn't exactly feeling too viable of an option for me if I want the game to release this year at the earliest. So I'd be happy to hear if anyone would like to help out, and I may consider it.
In the meantime though, things are progressing, but truth be told I have been procrastinating on development since I'm already busy with FNATI:LTSB:R and the chapter one update for Dillard's. That, combined with my current life as a community college student and hopeless job seeker, has been keeping me from consistently working on the game. I'll do what I can to work on this game as much as I can, but I can't make any promises that I'll be able to speed up the development time.
Thanks for reading this far, and I hope that you guys understand. I apologize once again for this long development time, and you wouldn't be wrong at all to call me lazy, since I pretty much have been rather lazy with all of this. Anyway, I'll see you on the flipside.
-Emolgun












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