Game
Those Nights at Fredbear's
10 months ago

Development Update


Hello! Thought I'd post another progress update since we've got a lot done recently.

To start we're almost done adding and removing features from the base game. For example all of the player's mechanics are done and the AI is almost enitely complete. We're really happy with how the current AI works and scales throughout the nights, it often catches us off guard when we're play testing!

So the base game is nearly done, what's next? Within the next few days we'll be starting our second round of early testing! This will be the last early test we do before finishing the demo, which doesn't need much else adding apart from a few things we've left specifically until the end to implement. Which also means a release window is getting very close and will be revealed soon!

It's a very exciting moment for us as we're very nearly at the end of development for the demo, if you want a rough percentage of how much we've got done, I'd say were at about 80%.

We really want to get this game out for all of you to play as soon as possible but also make it as good as we possibly can. We believe we have created a really fun and enjoyable experience while staying true to the original TNaF, we can't wait for you all to jump in and experience this game for yourselves!



3 comments

Loading...

Next up

Quick Update - Post Oopsie

"Is someone there?.."

Just a little bit of fun

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Just a Pico sprite

The whole squad is here!

Interested? Follow me!

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!