Game
JANE - Anyone can be scared
6 years ago

DEVLOG 01 // I AM MAKING A 90'S INSPIRED POINT-AND-CLICK ADVENTURE GAME!


This is major news! Especially for my small quiet life that I have. I am officially announcing the JANE project! JANE is a first person point and click adventure game I’ve been working on for a relatively long time.

It all started in January when I discovered the game MYHA (game developed in 10 days for the “Myst Game Jam”). I got literally obsessed by this game. All the point and click nostalgia was concentrated in this short mini masterpiece game. I got emotional and I didn’t know how to react. I wanted to create something myself, something different, something amazing. I wanted to transform the love I have for these games into something visual, playable and enjoyable. I just wanted to make a game I’d like.

I started a paper prototype. It was very vague, and I didn’t know where to start exactly. Spring came next and I quickly lost motivation for the project. The main reason was that I had two jobs: my main job and a seasonal part-time job, for the summer. I had no time dedicated for creation. I had some time to think, though. I was mainly thinking about how to make a game easily, without 3D or complex stuff that would require long-term learning. Shivers, Myst, RAMA and Lighthouse: The Dark Being are games that inspires me, and I really wanted to create 3D environments. But I did not have time, and I quickly got unmotivated.

Why did I absolutely wanted to create 3D environments? I do not know, but I had to find a solution. This is where I got the idea of using actual photos, you know like real life photos! I love photography. I’m not a professional, but I like that. During summer, I decided that my game would be made of photos I’ll take myself. It involves more than just take some photos and put them in the game, but I was really motivated! Towards the end of August, I officially started the project.

It took a weekend, and JANE's story was written. The Puzzle Dependency Chart was also made during that time (which has been constantly evolving ever since). The game was finally clear in my head. I had an idea of how things would go in the game. The following weekend, I took all the photos (well, almost!) and created all the social media accounts I needed for the project (for Never Grown Up Games, actually). There you go! JANE was officially started in September!

It was so satisfying to have a project that was really started. I had a good base to start with. I was very happy with that! This is JUST the beginning of a fun journey of making a game: I had 150 photos for the game, but nothing else.

In the next devlog, I'm going to talk about how I edited the photo to get the horror/atmosphere vibe I wanted.



0 comments

Loading...

Next up

Hello! I just wanted to let you guys know that JANE is still in development. I am now fixing major issues with puzzles and making sure the general experience is working. There’s still a lot to do, but it’s coming all together slowly.

JANE - Anyone can scare you // SOON

https://gamejolt.com/games/jane/438549

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^