I have gotten a lot more stuff done since the last Devlog
First of all, I've added a point and click part of the game I call the shelter. In the shelter, you can visit the hint manager, and the task manager. To put it simply, the hint manager lets you see hints and tells you how to do the tasks, and the task manager lets you choose a task to do.
I've also added two more enemies,
The Ink Demon
and the searcher.
Everyone has a jumpscare as well, I just didn't show them all.
All the tasks are finished now as well.
I updated the UI because the way they were originally had a lot of holes, which means that when the player clicked on it, there was a chance they would click on a hole, and nothing would happen. So, I patched up the holes so that wouldn't happen.
Beyond that I've also made the main menu and settings screens.
I've worked on some of the endings you can get as well (I'm not going to show any thing for spoiler reasons).
Last of all I also worked on the Custom Night (or Custom Task). It will have three extras that can be turned on to make things harder. Why? Why not? Here they are.
Longer Tasks
Double Damage
, and Limited Lock
Here is what the Custom Task looks like.
I will let yall try to guess who the locked enemies are ;)
There are going to be twelve challenges. The plan is that you will unlock enemies and skins by beating specific challenges. Some polish needs to be added too. I also got to put that weapon switching idea in. I also still need to make the extras menu (or the Archives).
This was Caidentem and I hope yall have a good day. (Once again, if yall have any suggestions or opinions yall would like to share, please do share them in the comments, I would like to see what yall think of the game so far.)
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