Hello ladies and gentlemen, boys and girls, im sorry for the lazy devlog, i was kinda in a rush at the time, but this devlog is a more polished, recaps what happened in November, and more info... so let's discuss what's been happening to Project_dawn
The Pre-alpha crow skin
So here is TC-1_03, aka the Mech skin... just a reminder you can get this skin by playing the pre-alpha of Project_dawn
It's kinda weird how your seeing the Mech of the main character which hasn't been reveled yet... well i'll show him off when the teaser or launch trailer release's
Subtitles
After a week, i got the subtitles to properly work
Thanks @cantel 's team for submitting the voice lines
Title screen options (update)
Not that much updated, i coded in the continue option, when the continue button is grey, it means that you haven't started the game, if it's white you have left off during an hour...
Grey (Game not started)
White (Game started)
Office design
I reveled the office i think back in November, this is the updated image where there's a little guy in it
speaking about him lets discuss about that
The placeholder
So this guy will be used as a place holder for this game till 2.0, he's a place holder for the 2.0 character...
He will be gone when 2.0 arrives, but he'll return... not in one piece, your gonna see when the time arrives
The jumpscare options
I tried coding the options... but i couldn't code it in due to the whole game breaking when i did code the options in, soo i made the turn on/off jumpscare option
Plans for the alpha release
Soo, over the development of Project_dawn i thought of almost everything i'm gonna add/fix, i'm might add more... not completely sure
Remove the "Pre-alpha crow" achievement and replace it with the alpha
New Ui
New voice lines
Extras menu added
Make the TC-1_03 skin available
That's basically all for Project_dawn, now i must get back to work on dawn, see you guys next post
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