Devlog #1 -- Curved roads
Want to take a look to this week devlog and know what we have done, how we made it and some other things about this week development?
👇Link to the devlog👇
https://northcode.itch.io/metropolitana/devlog/449132/first-week-progress
Next up
11/09/2022 progress
Now the road render as a mesh. This may look like something easy but it was the hardest challenge since i have become a programmer.
The next step is to make intersections between roads... wish me luck :)
Take a look to these renders we made :o
Thats how we want the game to be, low poly and quite minimalistic, but able to be played in low or high end pc´s.
Devlog #2 of Metropolitana is now on!
Take a look at the things i made the last few days 👇👇
https://northcode.itch.io/metropolitana/devlog/452140/road-meshe…
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Terraria










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