Devlog #2 of Metropolitana is now on!
Take a look at the things i made the last few days ππ
https://northcode.itch.io/metropolitana/devlog/452140/road-meshes-implemented
Next up
Devlog #1 -- Curved roads
Want to take a look to this week devlog and know what we have done, how we made it and some other things about this week development?
πLink to the devlogπ
https://northcode.itch.io/metropolitana/devlog/449132/first-weekβ¦
11/09/2022 progress
Now the road render as a mesh. This may look like something easy but it was the hardest challenge since i have become a programmer.
The next step is to make intersections between roads... wish me luck :)
Take a look to these renders we made :o
Thats how we want the game to be, low poly and quite minimalistic, but able to be played in low or high end pcΒ΄s.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Seal Island Intro! For #ScreenshotSaturday!
Fan art for Foolish I'm feeling kinda better so I drew this
Another house i made long time ago.
Have a good Boi
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?











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