What is INFERNUM PERFECTUM?
INFERNUM PERFECTUM is based on a popular concept in the FNAF community: an Ultimate Custom Night of fangames. It features both the most iconic and the most obscure. But that's not all; the game will also feature its own story, gameplay-changing game modes, emblems, and much more. It will be a fun experience that pays homage to the legacy and history of fangames and their creators... except for those who get into controversy.
What will the game be like?
All the game's graphics will be in 2D with their own unique style, to avoid mixing with the 3D and different art styles, which would make it inconsistent and strange. Furthermore, (almost) all of the fangames received a slight reimagining of their stories and design, so that it's not a copy-and-paste and becomes something more interesting and original, that doesn't stray too far from the original source material.
The gameplay will be classic FNAF style, mixing various mechanics, some referencing specific fangames. In the future, I plan to add an easy-to-understand tutorial, especially if I happen to add a lot of keyboard shortcuts.
How's development going?
It's going... quite slowly, like all my projects. But it's on a good path. I'll start with the programming first and then I'll work on the characters, scenarios, etc. But every now and then I'll do some concepts to post on the page so I don't let it go completely dormant while I'm working on the game. I've already done a few little things that I'll be revealing little by little. Any feedback would be great.
that's it... bye
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