Game
Last Days: Refuge

5 months ago

Devlog #2 [eng]


The first thing that changed was the texture of the grass:

6.bmp

Added various decorations. Trees, bushes, stones and sticks.

decor.png

tree trunks are impossible to pass, the foliage of the trees becomes a little transparent. Example:

transparency.png

Added earthen path textures.

road.png

Added characteristics to the player:

health, blood, food, water.

characteristics.png

Maximum size characteristics:

  • health = 100;

  • blood = 10000;

  • food = 100;

  • water = 100;

Food and water gradually diminish (water is faster).

Maximum health will be reduced to 80 units. if the player’s food and water characteristics together are less than 61 units.

If food or water is 0, health will gradually decrease. Health regeneration occurs gradually if food and water together exceed 150 units. Blood regeneration also occurs gradually if food and water together exceed 150 units.

Characteristic icons will change depending on their quantity.

characteristics2.png

When the amount of blood in the body changes, the color saturation will decrease. Example:

blood.gif

Added inventory and the ability to interact with it.

The inventory can be opened/closed using the "I" key.

The item icon and its quantity will be displayed in the inventory. Items can be dragged from cell to cell. To drag, simply right-click on an item, move it to the desired cell, and press the right mouse button back.

inv_move.png

To throw an item, you need to drag it outside the inventory and press the right mouse button, the item will be thrown under the player.

To use an item, just click on the cell with it - the left mouse button.

In addition to inventory slots, a weapon slot has also been added.

inv2.png

The weapon GUI icon will disappear depending on whether the inventory is open or closed:

gun_move.png

Shooting is not possible if the inventory is open.

Changing weapons occurs by moving the weapon to the weapon slot. If there is already a weapon in the cell, then it is changed to a new one, the old one is moved to the inventory.

To remove a weapon from a cell, you need to click on the cell with the left mouse button. Weapons are removed only if there is space in the inventory.


Added the first 10 items:

Can of stew, can of pate, can of beans, empty bottle,bottle of water, syringe with saline solution, bandage, MP-5, HK-416, RL-300 ML.

item.png

Food cans will restore food, water bottle - water, syringe with saline solution - blood.

Food and water will be absorbed gradually (not instantly), and a syringe with saline solution will accelerate blood regeneration in the player’s body.


The player has been added the ability to run. To run you need to press "Shift".

Added spread for bullets when shooting. The longer the player presses the shoot button, the larger the spread becomes. There is less spread when aiming. When the player reloads, the spread drops.

Added screen shaking effect when shooting. The scatter of bullets and shaking of the screen increases if the player moves, if the player runs, the scatter and shaking of the screen increases even more.

spread.gif

Added zombies 2 options:

  • skinny - 400hp, speed 1.2

  • ordinary - 500ph, speed 0.9

zombie.png

Zombies try to attack the player and move towards the player.

zombie.gif

Zombies cannot see the player behind a tree trunk. After they stop seeing the player, they move to the point where they last saw him. An animation of zombie movement has been created.

ai.gif

When a zombie collides with a player, it deals 10 damage to the player. The damage effect to the player is activated: the screen turns red.

Example:

red_screen1.gif
red_screen2.gif

That's all for now... Thank you for your attention!)

>Статья на русском языке<


#dev #devlog #info #development #LastDay #gun

#game #tds #survival #zombie #shooter #rpg

#ru #eng #inventory



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