Game
In Flight
9 years ago

Devlog 2: Flight, Land, and Some Crash Mechanics


Over the past 2 days I worked on mechanics! This gif is a sum of all I’ve done (:

As for crashing, if you land too quickly you’ll crash, but if you land slowly it’s A-ok! Haven’t implemented crashing into walls/areas you aren’t supposed to land on (aka anything other than a landing area) yet. Stay tuned for that, though!

also sorry for low quality recording im using cheap software to record lol

5d0b03bb84e7b.gif


5 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

art comission.

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed