Hello, it's been so long since I've posted. But anyway, I'm back and it's Christmas Break so now I have a lot of time to work on this game. I probably should've posted this a while ago but who cares. As you can see, the first image is a concept for the office, and the second is the office, which is still unfinished. Also, I've already finished the concept art for every camera, but I will be keeping it to myself because yes. I'll probably post again when I start coding or whatever. Goodbye! :-)
Next up
Comeback but this I'm actually focusing instead of quitting over and over.
Devlog (8/12/24) ; 5 - More Gameplay Footage.
Ruby's AI is done, excited to announce that the demo will release somewhere on Wednesday, March 6th, Pacific time! Thank you to all my friends who have been supportive so far and I'm really grateful.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Office Layout. (Some things are missing and it's not colored in yet.)
Expect a big rebrand of this page soon.
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
Devlog 3 ; (8/8/24) - Gameplay Footage + Original Old Build Of The Game Found (Happy 10th Anniversary to FNAF)
Devlog (1) - Character Reveals - (11/22/24)
Finally finished concepts! Anyway it was kinda rushed so ignore if some look ugly.
Devlog (8/5/24) ; 2 - Sneak-Peek















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