Game
SplatterHouse IV

3 years ago

DEVLOG 2

Right now I'm making all the bosses in the game here at aseprite

First the jaw breaker for now will be like this with these colors maybe I'll change it later.


In my notebook I have a drawing where it shows the concept of the battles, if I find it I can send you how each one will work, if I can't find the drawing I will try to recreate it in the paint tool.



0 comments

Loading...

Next up

Working on the game's Thumbnail

https://marcus4002.itch.io/b-o-b-o

While night cycle of bloodness is in development, there is a game that I released two years ago.

B O B O, If you like monochromatic graphics and psychological horror, then you will love playing

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

MY FIRST 3D MODEL

Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.

Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

DEVLOG 4 Testing animations and character inputs

camera, hud and scenery

new death counter (I'm terrible at this game)

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

DEVLOG 5 recreated the game's HUD, prototype enemies, and a test song from splatterhouse 3 to be a placeholder