Game
Village administrator sim (or something)
3 years ago

Devlog №2

Today's work was mostly about designing. I want families(or clans) to be able to make decision based on needs of their members. Also I want members to be separate entities and be somewhat independent. That's a hard task to achieve.




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--Patch 0.0.4 Storage--

- Changed tent tiles.

- Added Storage buildings.

- Workers can work at stocks to increase its capacity.

#strategy #economy #tycoon #management #Indie #update

--0.0.3 QoL changes--

-Help button added

-2 more upgrade tiers for chopping hut and fishing hut

-PopUps enhanced

-Added a shortcut for the turn button

-Text sharpened

DevLog №5

I draw 5 more building tiles. Church, Sauna, Healer's House, Palisade and tier3 House. That's how new Tile Pallete looks like.

P.S. Locations that i made for screenshots bugged a little. Here they are.

Dev log №1

Done some invisible progress today. Now all of the tiles on screen have their own entities and all of them are clickable and have some description. Also added Inventory to families( they are represented by buildings they own).

--Patch 0.3.0 Visual Rework--

- Tiles transitioned 32x32->64x64 tiles

- Heroes now has needs: food and housing

- House added

- Food stalls added

- Heroes can gain exp and level up

- Ap AutoSpend added

#strategy #economy #tycoon #management #Indie #update

--Patch 0.1.0--

- Added resource panel

- Hunger status

- Terrain Tiles

#strategy #economy #tycoon #management #Indie #update

Teaser of visual overhaul in the next update.

--Patch 0.2.0 Dungeon Update--

- Now you can see how heroes explore dungeon

- Added 2 types of enemies

- Added 3 classes of heroes

Economy is kinda broken now. I will fix it in the next update)

#strategy #economy #tycoon #management #Indie #update

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!