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Battle Buggy Glitch
1 year ago

Devlog 2023.10 - Code Refactoring For Regular Stages / Boss Stages


So I decided to add fancy shaders to my portals. I wanted to differentiate portals leading to the boss stage with ones that are for travelling within the same stage.

There's not much else to show in the font-end (or visually). Most of the work done since the last update was to clean things up. Remove trial-and-error code. Tighten up some messy functions. And basically ready the stage to be the template for proceeding stages. A general framework if you will.

It's been somewhat painful since technically this is the first time I have ever done this. But this will definitely allow me to put together other levels a lot faster and shift focus to content/features that dont exist yet.

I also started work on boss battles, if you have played the demo, you will probably realize that an entity has made a return. In fact, the other day I was going through all the bosses that were meant to be in the initial version of the game... and I have decided to bring some of the back.

Back I have learned a lot of Vector math and general game design over the years, so I am definitely going to bring more improved versions of these entities.

But again for now I'm going to focus on just the general template of the boss battle. Not too much detail. Then later I will come back to refine things.

I probably mentioned this before, but I want to have a complete "game-loop". So block out the entire experience, then come back to adding the meat to the skeleton. But sometimes I get carried away and just focus on little details (I don't know why).

Anyway, that's just about it. So far I'm having blast. It's been a busy week, so I haven't gotten as much as I would have liked to accomplish, but it's better than nothing I suppose. I'm excited to begin working on a new Stage environment. I practically have the whole game pre-designed. Its got lore that I may not necessarily include, but is definitely my guide through the design of the levels and the progression.

BBG was initially was supposed to be a "dumb" horde shooter. Nothing too much going on. But the more I worked on it, the more it drew me into the idea of a possible world. And it sort of started taking on a life of its own.

Years later, after this Godot reboot, I decided to start with lore and create something more out of the idea. I'm probably not the best story out there, but I have definitely fallen in love with the idea I have created. I guess it's what's fueling me to seeing this to its completion.

Cheers!



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