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Forbidden Dark
3 months ago

Forbidden Dark Devlog 2024.2


This hasn't been easy.

Not because the type of game I'm making is super complicated or anything, but because life tends to get in the way of things.

The initial scope of the game is going to be severly cut down. I plan to make a total of 3 areas and a boss fight. And just polish the hek out of that small slice of the game.

So I've added in brain-dead enemies. I was testing out simple combat, xp and levelling.

I have already started working agro-enemy ai. Next is area transition. After that will be perks/upgrades. Lastly will be a boss fight. This is crazy. Not enough hours in the day!!!



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Devlog 2023.6 - Enemies Part 1 and Weapon Mechanics

Devlog 2023.9 - Level Design Changes / Alt Weapons / Status Effects / Boss Battle Prep

Devlog 2023.10 - Code Refactoring For Regular Stages / Boss Stages

Working on some more enemy actions for my indie game.

Snails and other Insectiles with shells can now "take cover" which shields a portion of their body.

This is like the Tetris equivalent of a defense buff!

Forbidden Dark Devlog 2024.1

Devlog 2023.7 - Enemies Part 2-ish and Level Re-design

Devlog 2023.12 - Downgrading To Godot 3.5 (and other important updates)(Video)

I worked a bit on the dialogue system. There's a lot more work to do, but this works fine for the prototype I think. #IndieGameDev #indiegames #indiedev #gamedev #pixelart #game #GodotEngine

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