Game
Steel Titans
7 years ago

Devlog 25: New Levels


So?

What’s new?

Removed the laser

What’s probably more accurate is, whats gone, which is lasers, which you should have noticed from the subtitle. I have have removed the lazer powerup.

As sad as I am to remove it, balancing wise, it was basically pointless. It acted the same as the rapid fire power up, yet less powerfull, and with none of that sweet juice.

So I removed it to make the game better.

5d0949d803396.gif

New levels

As you can probably tell by the title, I’ve designed and made a large amount of new levels. And probably all of them. I may make up to another 12ish if I have time.

5d0949dd5ea89.gif
5d0949ea15f58.gif

What next?

So on that footnote, all the content in the game has been created, all that is left to do is balancing and polish.

So we’re in BETA babyyyyyyyyyy

Usually beta should me much longer than this once is planned to be, compared to the alpha.

Luckily, because of my new development plan, we are actually slightly ahead of the target of April.

Itch.io page
Itch.io Devlog



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

I was bored, so... ManutKat.

Levels' maps.

Alone Together....

Some Shadow boss fight gameplay 👾

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔