Game
CaveVox
9 months ago

Devlog #3: Game World #cavevox #devlog


Hello everyone! This is Day 29 of developing CaveVox! In this devlog, we’ll talk about the world of the game as a whole.

Let’s start with Kingso - if you’re not familiar, it’s a 2D turn-based game set in a medieval fantasy world, and development on it is still ongoing. Kingso features a vast world - the continent of Avelir, made up of various kingdoms and factions. Players can explore it, take on guild quests, and travel across different biomes.

CaveVox takes place on the same continent, but the events unfold long before the main game. It’s a prequel that will shed light on how it all began - why certain factions exist, and what led to the world of Kingso as we know it. But what do the mines have to do with this?

250716_0.png
250716_1.png

In the western part of the continent, deep in the southern lands, lies a vast magical forest. Long ago, this region was home to the powerful Western Kingdom of Tawernar. Many scholars and mages crossed a massive mountain range to reach this mysterious land. Over time, a city began to form, populated by these settlers from various factions. The city itself was built atop an incredibly deep underground complex - a dungeon so vast that no one truly knows what lies in its lowest depths. There, you’ll face traps, monsters, and many dangerous - and often astonishing - discoveries.

In CaveVox, you’ll take on the role of one of the dungeon explorers. Just like in Kingso, your goal is entirely up to you - from exploration and leveling up to hunting down and eliminating monsters.

Planned features include spatial audio, enemy vision and hearing systems, and procedural generation - all aimed at creating a deeper, more immersive dungeon exploration experience.

Thank you for reading this Devlog!



0 comments

Loading...

Next up

I’m making an inventory system with separate controls for two hands. 🍷 What do you think? #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #ui #gui

That exact feeling when you get stuck between walls; oh, those game collisions 🙂 #fps #gameplay #gamedev #indiedev #godot #godotEngine #collision #gamedevlife

Knockback and Damage Highlight in My Game #fps #gameplay #gamedev #indiedev #animation #godot

I was fixing a bug with camera controls here… Does this blow your mind? Anyway, it’s weird. 🫠 #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #mindblown #crazy #unexpected

Hey, I’ve been finding bugs in the engine for several months, but it’s sad. You provided everything, and they’re not interested. The guy lives off donations and is a skilled team member, but they don’t. What do you think about this? #GodotEngine #godot

I'm making a dialogue system in my game. What do you think about this style of dialogues? 🤔 #fps #gameplay #gamedev #indiedev #godot #godotEngine #ui #gui

What Grok thinks about the logo of my game 😂 This is not an advertisement, I mean that if you use it selectively – it helps a lot for creating art and concepts. #grok #ai #gamedev #indiedev #animation #art

You might wonder what medieval fantasy has to do with space — I thought the same until I saw this... 😂 #fps #gameplay #gamedev #indiedev #godot #godotEngine #gamedevlife #slime #mob

I recently updated the description after a major update.

There has never been a real 3D voxel roguelike — especially one like SAO or DanMachi. More exciting content is coming soon!

#fps #gameplay #gamedev #indiedev #SteamGame #roguelike #sao #danmachi