6 days ago

Devlog №3

You can't do without a squat, but there's a bug that you can see right now. It's running while squatting and losing speed, and I'm falling into textures. Do you have any suggestions on how to fix this?




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Devlog №4 I added a flashlight, it's a simple mechanic, and it might come in handy somewhere.

Devlog №1 So, I started making a full release of the game, but I started from scratch. I made a character, a Bodycam camera, and I adjusted the sharpness and smoothness of the camera, which took about 15-20 minutes.

Hello everyone, I'm a beginner game developer using Unreal Engine 5! I want to showcase my first demo game, which is a simple platformer. However, it's a great starting point for me. I'm using BluePrint.

Devlog №2

I added Depth Of Field, which means that when you look at an object closer to you, the background becomes blurred, and vice versa. I think this is a good mechanic, and it could be implemented in the game.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?