Game
Village administrator sim (or something)
3 years ago

Devlog №4

I am can't come up with any good idea for logs so I will just tell you how much lines of code I added. Today's amount is - ~120 lines. Made basic progression for families - they get food, build better houses, make reserves and hunt for hides.




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--Patch 0.2.0 Dungeon Update--

- Now you can see how heroes explore dungeon

- Added 2 types of enemies

- Added 3 classes of heroes

Economy is kinda broken now. I will fix it in the next update)

#strategy #economy #tycoon #management #Indie #update

--Patch 0.1.0--

- Added resource panel

- Hunger status

- Terrain Tiles

#strategy #economy #tycoon #management #Indie #update

--Patch 0.0.4 Storage--

- Changed tent tiles.

- Added Storage buildings.

- Workers can work at stocks to increase its capacity.

#strategy #economy #tycoon #management #Indie #update

Teaser of visual overhaul in the next update.

--Patch 0.3.0 Visual Rework--

- Tiles transitioned 32x32->64x64 tiles

- Heroes now has needs: food and housing

- House added

- Food stalls added

- Heroes can gain exp and level up

- Ap AutoSpend added

#strategy #economy #tycoon #management #Indie #update

Dev log №1

Done some invisible progress today. Now all of the tiles on screen have their own entities and all of them are clickable and have some description. Also added Inventory to families( they are represented by buildings they own).

DevLog №5

I draw 5 more building tiles. Church, Sauna, Healer's House, Palisade and tier3 House. That's how new Tile Pallete looks like.

P.S. Locations that i made for screenshots bugged a little. Here they are.

--0.0.3 QoL changes--

-Help button added

-2 more upgrade tiers for chopping hut and fishing hut

-PopUps enhanced

-Added a shortcut for the turn button

-Text sharpened

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed