Game
9 Till Void

4 years ago

Devlog 5 - May 2020 [Pre-Release!]


We're getting close to the finish line, here! At this point I'm finishing up playtesting and getting everything ready for release. If you haven't checked the game page recently, give it a look! It's gotten a big overhaul.

The game will be releasing this month! I haven't announced the release date yet, but am planning on doing so this upcoming Saturday, the 9th.

Here's some details about the final games:

  • 5 playable characters, 4 of which are unlockable

  • 2 game modes: standard and custom

  • Custom lets you choose your starting location and spell loadout, so it's great for theory-crafting

  • Standard has three difficulty levels, novice, journeyman, and Master. Novice is the default difficulty, which starts you with a lot of money. Journeyman reduces that starting money down, and Master introduces more difficult enemies early in the game.

  • The game tracks your wins with a hall of fame. The hall of fame saves the spell loadout you had when you win, as well as the mode, character, and difficulty level if applicable. It will also track total wins and total deaths

  • Secret level with secret rewards!

  • 72* spells to discover, with tons of interesting interactions and combinations. I look forward to seeing people's discoveries!

Speaking of seeing people's discoveries, 9 Till Void now has a GameJolt community! There's not much there yet, because the game isn't out, but hopefully people will share their successes and discoveries there! Here's a link to that.

Also, as a reminder, 9 Till Void also has a Steam Page! Here's a link to that if you'd like to wishlist it.



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Sleepy

9 Till Void is going to get a free public demo on Saturday, February 29th! (It's a leap year, if you've forgotten!)

The demo will feature the first 2 areas of the game in full.

Coming Soon! #Nojong

Sorry for the double post if you follow me as well as this game. i meant to just post this to this game anyway though. so here it is again!

Devlog 1 - January 2020

Menu system of the future! #Nojong

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

​The Demo is available now for free!!!

The demo features:

1 Game mode (at least 2 in full game)

8 Levels (20 in full game)

10 Enemies (24 in full game)

36 Spells to find (72 in full game)

Enjoy!

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art