Game
Unsummited
2 months ago

Devlog #5:

Wow it's been awhile!


Heyo Gamejolters.

I decided I will come back and update you all on the progress so far of the demo. So, Here you go!

  • The battle system has been greatly polished and I would say is 90-99% feature complete. I dunno, I might polish it more later.

  • More rooms now exist along with a few NPCs added in, though, I've decided that I'm going to hold off on building bare bones for each room until I reach points the necessitate adding them for the story of the demo.

  • Puzzle 2 out of what I'm thinking will have 3 or 4 puzzles total is still not complete, but we are actively working on getting to it because first I need to create the skifree-like mini game that leads to the area which includes that puzzle.

  • Basic artwork for the demo area I'd say is somewhere between 40-50% complete. Honestly, I'd say that waiting for artwork is the number 1 thing causing this project to take so long to build.

  • The shop system as mentioned earlier is now pretty much done except for some polish and maybe a few bugs


So anyway, I should probably mention that shortly after last devlog we decided to essentially redo like 90% of all the existing artwork to fit a new resolution for the game. This, as you can imagine, set us back quite a lot. However, I think I've got a pretty great grip on the game and how it will look from now on.

SO HOW FAR COMPLETE IS THE DEMO? WHAT NEEDS TO BE DONE!?

Well, here's a list:

  • Finish skifree-like game

  • Make second puzzle

  • Dress up a few areas with trees, rocks, bushes, and enemies and NPCs

  • Polish up the first puzzle to have better story telling tutorial mechanics

  • Polish up the introduction to getting a defensive item

  • Make the introduction to getting the first weapon

  • Add the convenience store and the 3rd puzzle

  • Add the halfway mini boss

  • Create Pinewood Village and add its story elements

  • Add enemies and stuff to Pinewood Village

  • Add final puzzle

  • Add tavern and all its inhabitants and quests

  • Add demo ending

  • Final polish

  • Extensive game testing


And that should be everything. As you can see, there is QUITE A LOT of things left to do. But you know, I'm just happy to have made it this far. Here's to Unsummited's continued development.
P.S. I added a new song to this page to listen to (created by CelerySoda once again!), and some screenshots. Beware, the screenshots may not reflect the final game's look! But I hope you like em anyway.

- Scoop



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