Hey yall, welcome back to another devlog! this time we have tones of support for a food chica!
huh? none of these's are chica's? well they sure are food, and they damn well help her out! so before this skit gets old, lets DIG IN (pun intended) to these's foodie's!
MURA - as stated previously, mura and friends are made specificly to help the "food chica" subarchatype, which for those's not in the know, is all about reusing [food] cards to both trigger their subpar effects, and more importantly, trigger effects when [food] cards are played that deal burn damage (aka damage straight to the opponent, without the need to attack) , which can kill pretty quick if left unchecked.
A big weakness of the deck is that the only part of that deck that does most of the burn damage is chica LLC, who yes, can deal up to 2 DAMAGE per turn (thats big in the fcg, btw), but can both be easily death coined or just not drawn at all. so i wanted to supplement this weakness with Mura, but to not make her a direct copy but cotton instead of... "feathers", she has more utility to her, being able to spend her "candy" counters that she gets from played [food]'s to play more foods! speaking of candy...
SWEET/SOUR CANDY - sweet candy directly combo's with mura, allowing her to use sweet candy's reactivate effect multiple times.
Sour on the other hand, is a very risk/reward card. obiously, dealing damage to yourself generally isnt a good idea, but if you can play it from salvo after you've played alot of [food] cards, you can deal BIG damage to the opponent.
POP-CAKES! :3 - she also is a supplement for chica llc, thought unlike mura, she is very cheap and if you cant get her back on the map safely, she cant trigger her effect again!
POPTIME - this is the first negate cost card in the fcg for now, which if you didn't guess, gives ya power when played. of course there is a cost, sence while this bugger is in play, YOU CAN'T DEAL DAMAGE (besides from healing, for some reason). but worry not, sence if you got pop-cakes by your sides, she can get ride of the nasty poptime just by moving!
but thats all i have for now, see yall next devlog!




















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