hey yall, and welcome to another devlog! this time, we got actual support for the main playstyle, instead of just support for other junk! so without further ado, lets hop straight into it!
The entity's - entitiy is a big support card in the abstract deck, being able to fill up your front row in a instant for somewhat average cost. he also can get you some extra cards/power depending on if the false clones are alive or not. this card would (probably) be a staple in the abstract/TMN deck, as it would help the playstyle that's all about spamming cards onto the field to trigger beneficial effects. speaking of said effects...
Abstract Henry - henry is also a staple card for the TMN deck, as he can easily help keep you hand healthy by, well drawing more cards! along with that, if you already have too many cards in your hand, he can cycle cards from your salvage back into your deck, just to make sure you dont deckout. thought if you dont play 3 or more cards in a turn, you not only would not get the card draw/cycle, but you also take 1 damage, giving him some risk to have in play.
Abstract Mike - mike, quite frankly, is much less risky (just like in-game!). although his door summons (just to make sure you understand, "doors" are just 0 jp tokens that cant attack, in case you were unaware) are more on the expensive side, he does give them, and any other tokens you have, {compact}. he also can reduce the cost of alot of cards by a good 20%, having his inflated door price balance out.
Ellie - this raccoon, quite Franky , i forgot to add into the food themed devlog i had last time, so now she's here! she's a pretty simple defensive card, getting more stronger as you play [food] or [abstract] cards, and running around like a mad women (hopefully didnt get the gender mixed up this time lol)!
well thats all i got you yall today, I'll see yall next devlog!






















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