Game
Perfect Draw
3 years ago

DevLog - Day 12

Gameplay!


5 days left!

Today we got closer to actually having all the core gameplay implemented;

I was working on the Graboid AI some more - they can now burrow underground to get around faster/without worrying about running into buildings ;)

I also added the snake tongue creatures using Caspar's lovely model. For now these are much slower than the graboid but are able to immobilise meeples they touch & send out a signal to their graboid parents - dinner is served!

Then I added the occupiable system which allows various entities to support meeples being inside (on top) of them - this will be useful for the buildings, boulders, & vehicles. I've already tested the basic truck, its already super fun and endearing watching the meeples drive each other around :)

Emmy's been working on the grid interactions some more, making the UX better and improving how the clicking input is managed. She also continued on the ruins/boulder objects which are pre-placed in the world and have unique interactions with your meeples.

Caspar was focused more on the UI; the population counter, meeple icons on cards, expanding on object tooltip functionality.

They also continued work on modelling and texturing the 3d assets, and supporting the destruction system

day12.png


0 comments

Loading...

Next up

A winning playthrough of our Tremors card game

Check out what happens when these cute little Graboids come face to face with Burt's Elephant Gun!

𝗨𝗜 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's UI design and implementation

Perfect Draw - Trailer

Check out this trailer we put together for our game, hopefully it helps show off and explain all the features!

Working on our game's intro in the final stretch of the jam!

We've been working on this Tremors card game for the last 2 weeks as part of Together Jam!

We're really happy with the progress we've made, and are hoping to get some feedback

Please find the playtest build on the game page :)

https://gamejolt.com/games/perfect_draw/730210

𝗡𝗲𝘅𝘁 𝗦𝘁𝗲𝗽𝘀

- Check out this article delving into our post jam changes

𝗟𝗼𝗼𝘁𝗟𝗼𝗰𝗸𝗲𝗿 𝗕𝗿𝗲𝗮𝗸𝗱𝗼𝘄𝗻

- Check out this article focusing on our game's usage of LootLocker systems

I put together a wee trailer for our Tremors strategy card game!

𝐆𝐫𝐚𝐛𝐨𝐢𝐝 𝐀𝐈 𝐁𝐫𝐞𝐚𝐤𝐝𝐨𝐰𝐧

- Check out this article focusing on our lovely critters' brains!

Expand the article to view our strategy guide!