


Devlog: https://youtu.be/TEjfQ-rK2io
In short:
- adding work options (last game mechanics before the demo);
- recolouring completed!
- adding terrain objects.
Next up
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
Sorry for a long time of silence.
Now I will try to make a regular update.
The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.
Now I'm going to add a random modifier, which means weather!
Demo V 0.2.0 is available!
A new version of demo 0.8 is available, now because the premiere is near, I gonna polished the game.
Devlog: https://youtu.be/aIgCrcGm8-8
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
Sorry for little late, here is another small update V 1.02.
I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.
In this update, I add one fabular map and I plan to experiment more in this style.











0 comments