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149
1 year ago

DEVLOG JULY 17TH


Hi everyone, hope you're all having a wonderful day! We got another devlog here, and we're really excited to show off our progress

2.5k views!!

Thank you guys so much for 2.5k views! We appreciate every bit of support, and it's amazing to see that a lot of new people have joined us since last time. We're doing really well on YouTube and Twitter/X too, thank you so much for that! If you haven't already, you can subscribe to our YouTube channel for OSTs and trailers, and you can follow our Twitter/X account for updates on the game. You can find the links to our socials in our description

Art

Art-wise, not much has changed. We still have plenty of art to work with, but our artists are nevertheless still busy working on the assets we'll need in the future

Music

We have a new track in the OST! As you might have guessed, it's for the settings menu. It's still a banger tho, so if you haven't already I'd recommend listening to it either on our YouTube channel or on here!

Programming

We've made the most progress on the programming department! The basics like saving, loading, movement, interacting, etc. are in place, so now we can just expand upon our current work. In the attached video you can check out some of these features

We have more rooms ready, but we can't showcase them yet as that'd spoil too much of the game

Also, if you couldn't tell already, the flavor text for the first save point is just some bizarre placeholder text meant for testing, and it isn't part of this adventure. Meaning it'll be changed soon

Clearing things up about Flowey

I've noticed a lot of people wondering what Flowey's role in our game will be, and how Flowey existing in our game would work as part of the Undertale canon.

As you guys might know, everything in our game is still subject to change, including our story.

Keeping that in mind, we've decided to scrap Flowey from the game. This decision was not a recent one however; we've already decided that he wouldn't fit in our game before my previous devlog in June. We just thought this would be a good opportunity to communicate this over to you all.

As for the sprite and the song associated with Flowey, you'll find out in due time what we'll do with them

Anyways, that was it for today. Take care!



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Merry Christmas! + Development news and application form

Undertale Kindness now has an official Twitter/X account and YouTube channel!

DEVLOG: JUNE 11TH 2024

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?