Hello again! This time I was highly concentrated on fixing things and polishing previous puzzles based on feedback that I got from different testers. So I revisited various old puzzle rooms and made them larger, more interesting and challenging! For example:
![5d0b5e9f64198.png 5d0b5e9f64198.png](https://m.gjcdn.net/content/750/2121501-ks6uqkip-v4.png)
This illusion room, where you use a 4 direction pad to move a block around the room, used to be very straightforward once you get the idea how to move a cube, now the room itself is way larger, and you loose a cube if you push it into a hole, also you can now fall into a hole too, once that happens you need to start everything all over again. It will require patience and strategy, to take some time before making a move.
![5d0b5ea1ce138.png 5d0b5ea1ce138.png](https://m.gjcdn.net/content/750/2121502-t6jfuras-v4.png)
In this room I upgrade an old puzzle, now it’s harder and more complicated, you need to stand right between the gap in that constantly chain which consists of beads, once you complete it once, the beads will drop and a new type of puzzle appears. Before the upgrade it used to be a boring time consuming puzzle, now it will require your timing skills.
![5d0b5ea3a7222.png 5d0b5ea3a7222.png](https://m.gjcdn.net/content/750/2121503-tamipje8-v4.png)
Portal puzzle received it’s own upgrade as well, now it has two new type of traps, instead of just going to random directions, till you figure out where to go, you will have to stop and think, otherwise you will have to deal with these traps.
![5d0b5ea5d9e44.png 5d0b5ea5d9e44.png](https://m.gjcdn.net/content/750/2121505-i4gqugfu-v4.png)
Also I introduced more levels in between the old ones, so that people who already played the old version would find something new.
![5d0b5ea7a06b5.png 5d0b5ea7a06b5.png](https://m.gjcdn.net/content/750/2121506-xihxezgv-v4.png)
Here is another new puzzle that I did, it’s a huge room with many locks, you will have to constantly navigate across the room, collect keys and avoid tricky traps. I remade my trap collision system, now it’s very accurate and fair.
Also I started to work on a second alternative dungeon, that you will be able to access any time through the main hub:
![5d0b5ea9b6549.png 5d0b5ea9b6549.png](https://m.gjcdn.net/content/750/2121508-mm8mvq6k-v4.png)
![5d0b5eabe824d.png 5d0b5eabe824d.png](https://m.gjcdn.net/content/750/2121509-hpxpqsbc-v4.png)
![5d0b5eae5ac93.png 5d0b5eae5ac93.png](https://m.gjcdn.net/content/750/2121510-nbkhi4a7-v4.png)
This new dungeon will eventually lead you to a mechanical district, it will also have it’s own mini hub with different paths.
![5d0b5eb0dc90b.png 5d0b5eb0dc90b.png](https://m.gjcdn.net/content/750/2121511-d3zedhnc-v4.png)
The next version will also have lots of secrets like this hidden in random places, I really want people to do some exploration in order to collect them all : )
That’s it for now, I’ll try my best to deliver a new version with the second dungeon include as soon as possible!
Meanwhile check out these amazing Slowdive fan arts!
![5d0b5eb28c2c9.png 5d0b5eb28c2c9.png](https://m.gjcdn.net/content/750/2121512-jmr5znp9-v4.png)
By Protoss722
![5d0b5eb4670c3.png 5d0b5eb4670c3.png](https://m.gjcdn.net/content/750/2121513-ucbttijh-v4.webp)
By Flamingjets
![5d0b5eb70f72d.png 5d0b5eb70f72d.png](https://m.gjcdn.net/content/750/2121514-ur9nxuyk-v4.webp)
![5d0b5eb9cda54.png 5d0b5eb9cda54.png](https://m.gjcdn.net/content/750/2121515-2jbuztxh-v4.webp)
![5d0b5ebcb1493.png 5d0b5ebcb1493.png](https://m.gjcdn.net/content/750/2121517-jpybvu7b-v4.webp)
![5d0b5ebdb660e.png 5d0b5ebdb660e.png](https://m.gjcdn.net/content/750/2121518-r6bszhxq-v4.webp)
![5d0b5ec086de0.png 5d0b5ec086de0.png](https://m.gjcdn.net/content/750/2121519-h5m78p65-v4.webp)
![5d0b5ec1607cd.png 5d0b5ec1607cd.png](https://m.gjcdn.net/content/750/2121520-cp6iqf6d-v4.webp)
By WHATiFGirl
![5d0b5ec42daf0.png 5d0b5ec42daf0.png](https://m.gjcdn.net/content/750/2121521-dzjmywe4-v4.png)
By Poop-Hat
0 comments