Game
Odiumfloreo
5 months ago

Devlog & possible earlier release date


Progress has been made faster than expected.

17 of the 18 post-level segments are already complete. Most of these consist on "point-and-click" segments in which you solve a simple physics-based puzzle while exploring the game's settings and learning some vague lore. A few of these segments are entirely narrative, more akin to a visual novel.

sc4_en.png
sc2_en.png
sc6_en.png

The final segment (currently in the works) is a bit trickier, since it's a minigame that changes the main mechanics in a completely new way. Almost all of the soundtrack is complete, so only the extra segment and testing remain.

However, with these good news comes a tricky question: should the game's release date be earlier? I'm considering changing it to October 3rd, but that would mean releasing the game before Next Fest 2025 (October 13 - October 20th), which could imply missing a chance to make the game more popular. I have also thought about releasing it in on October 19th to allow it to be on Next Fest, but it feels incredibly wrong to keep a fully complete game unreleased for the sake of its demo being in an event.

Speaking of the demo, it might be removed once the full game is released. Since Odiumfloreo's first 5 levels are highly similar to the demo's levels, I'm worried it might lead to people who tried the demo dropping the full game.

Anyways, mandatory Steam wishlist begging.



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Added mouse controls to both the jam version and the Steam version. The cursor's speed is capped to prevent the game from becoming too easy with this new control scheme.

So there was yet another jam game I forgot to upload here... I mean a totally planned 2nd Christmas gift.

IMMORTAL JELLYFISH WITH GUNS, a bizarre 2D underwater bullet hell about a jellyfish that loops through life cycles and guns, and fighting censorship.

Just uploaded "Encefalópodo". It's a small "trivia" game made for a Galician game jam on Itch, but it might interest the Gamejolt crowd since there's a bit ad the end that involves fast-paced point-and-click gameplay.

Trying to get back at doing pre-rendered graphics. Aiming to have a demo ready for the Steam Next Fest, although it will also be posted here and on Itch.io.

Just uploaded "Captain Poweryarn: The Juegazo".

This was done for an Unreal Engine course (which was a mistake to take). It's an odd point-and-click action game parodying the mascot horror genre, starring a joke character from an older game.

I just realized I never uploaded Shoggo.th here. It's a small game jam project I made months ago about modern social media and eldritch horror.

It has a "Santa Cthulhu" so I guess it counts as a Christmas game.

Happy holidays everyone!

Since most followers on this site are here because of Radiance liking the Odiumfloreo demo, have a list of the FNaF things I made:

-Old fangames archive.

https://gamejolt.com/games/SN_fan/763528

-Remake of a teaser game for a cancelled fangame.

https://gamejolt.com/games/spoopy_crocodile_from_2016/932046

Just realised I didn't post T: (M, E, A) and DESTROZALTRI here.

Galician translation now available

From October 30th to November 1st, there's going to be a 100% off sale on Itch.io, including the Odiumfloreo Steam version and 2 other games:

https://itch.io/s/163778/halloween-sale-2025