Game
Pressure. (W.I.P.)









9 months ago

DEVLOG TIME!

Devlog 5 (I think)


Wow, a week already.

Hello people! I've got some good renders for this devlog as promised and I've got some news too.

gang2.png

First, the servicemen. As promised there are some more in depth renders with a bit more explanation to them as well. The endos took a while to make so I'm glad I finally get to show them.

trj.png

You may have noticed the new addition to the cast (if you scrolled through all the images). The watchman is the usurper to the salvage's role in the game. In my opinion he looks way better and is a better fit with the current iteration of the story and general look of the game I'm going for.

Speaking of the look of the game, I'm currently remaking the whole map from the ground up, so it'll be a while before there are some cool backdrops to the renders (other than what I can do in photoshop).

gang1.png

Well, that about wraps it up. Most of the stuff I was gonna say here is in the images so you can read all that if you want a bit more info. I'm definitely going to keep posting weekly which might be a challenge since I've just used pretty much all my backlog of work in this post.

Anyway, have a good weekend reader. Bye bye now.

image_2024-02-09_144223091.png

here's a creepy bonus image from the Blender render panel while I was making one of the slides



0 comments

Loading...

Next up

I STILL FUNCTION!!!

(EPILEPSY WARNING FOR END)

Character Report & Update: The Salvage and Map Redesign

A little late, but I'm back.

Devlog 6

Fredbear's Family Diner

Hiya folks!

kitchen

I'm still working

Hello, sorry for the little updates for the past few months. I'm still working on the game, just very sparsely because I have other things I need to sort out first. I've fully remade the rusty guys and I'm gonna post more renders soon.

Devlog 2

Map Update & Sunken Showcase

BY THE HOUR - Night 333 - Releasing 8 PM EST

Artwork by @Mecabuyte

Late yet again

Devlog 7