Game
Pressure. (W.I.P.)





9 months ago

A little late, but I'm back.

Devlog 6


Hello people!

I'm a week and a couple days late but oh well.

mr1.png

Over the past few weeks I've been working on remaking the map completely as well as all of the assets inside. It's een a slow process since my laptop can't render the map properly so I've having to go back and forth with my pc and laptop.

wp1.png

I've been putting in a lot more work to get all the details right and make sure that the map is accurate to the setting of the game which I didn't really do with the previous offices. I like the atmosphere of the office though and in a couple of days I'll be ready to move on to remaking the rest of the second floor.

I don't any cool images yet of what the servicemen will look like when attacking but like I said before, in a couple of days time the office should be done so I can get some good showcase renders of how things might look.

comp2.png

Old office

comp1.png

New office

Alright, I think that should be it for this post. Sorry for missing last week's, like I said I got sick and missed out on doing enough work to warrent a devlog. I'll try and post online next week. See you then!



0 comments

Loading...

Next up

Devlog's gonna be late...

I'm still working

Hello, sorry for the little updates for the past few months. I'm still working on the game, just very sparsely because I have other things I need to sort out first. I've fully remade the rusty guys and I'm gonna post more renders soon.

Hiya folks!

Fredbear's Family Diner

Jumpscare preview

Hello, just a little update here. I made this little concept jumpscare animation just to get the idea of it across and I thought that you all would like to see it (since I said I'd post it about twice now). Expect some new renders too.

kitchen

(EPILEPSY WARNING FOR END)

Character Report & Update: The Salvage and Map Redesign

I STILL FUNCTION!!!

BY THE HOUR - Night 333 - Releasing 8 PM EST

Artwork by @Mecabuyte

Late yet again

Devlog 7