Game
Star Blitz X - Demo

5 years ago

Devlogs 4#

The latest demo is available for download and testing.

Update the main and option menu's buttons and fonts for better presentation, and include a meter that is mid below the screen that reads how many hits on the earth.


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Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

#GJAsks who is my favorite video game sidekick which is to me is Luigi. Overlooked of being the scaredy-cat of the two Mario's Bros. But is capable to hold his own in time of need just like is little big brother Mario.

Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

Devlog 28#

Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.

#DKC30 asked what is my favorite DKC memories. For me it was when the first time witness and appreciating a non CD rom 3d poly graphic format on a 16 bit hardware like the SNES, and listening aquatic ambience blew my mind of how good it sounded.

#GJAsks what is my favorite character design which is Pac-man. Whether its origin was inspired by a pizza with one slice is true or not however, his simple shape of a circle with a slice mouth has been an efficient and memorable icon.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.